God Save The Queen

Board game with interactive sound design. I designed narrative, core gameplay mechanics, all hardware/coding, videography, and part voice acting.

Storyline

In “God Save the Queen,” players find themselves in a captivating narrative where an enigmatic individual is plotting to assassinate the Queen of Denmark. The intelligence agency tasked with safeguarding the Queen faces a formidable challenge. They’ve identified three potential hitmen but can’t definitively determine the culprit. Players step into the shoes of these agents, armed with cutting-edge sound technology, as they rely on auditory cues to unmask the hitman.

Hardware/Coding

God Save the Queen” incorporates an array of hardware elements to create an immersive auditory experience. Specialised sound technology, motion sensors linked to an Arduino setup, and a mixer or gadget used by agents to normalise voices all contribute to the game’s captivating sound design. Additionally, chess pieces and playing cards are employed to facilitate player interaction.

The coding behind the game is pretty straightforward. It’s based on a simple principle: if a certain value exceeds a particular threshold, then a specific action is triggered. For instance, let’s take the example of the light sensor. Initially, its value is set to 0, and when it’s activated, the value increases and crosses above 0, signaling the start of the briefing. The motion sensor works a bit differently. It’s been calibrated to a specific location. If the chess piece is either too close or too far from this location, nothing significant happens, and the timer continues to run. In such cases, it leads to the player losing the game. However, when the chess piece is in the right spot, it hits the threshold, initiating the game’s successful ending sequence.

Gameplay

In “God Save the Queen,” gameplay revolves around deciphering audio clues to unveil the hitman plotting against the Queen of Denmark. Players, taking on the roles of agents, engage in a series of steps:

  1. Pre-Briefing: Agents undergo a security check to ensure they are unarmed. They then don detective attire and prepare for the mission.

  2. Briefing: A lamp switch triggers the briefing, during which a case is opened, presenting agents with essential audio clues related to the hitmen.

  3. Clue Deciphering: After the briefing, a timer begins counting down for five minutes. Agents utilize a mixer or gadget to normalize audio, making it comprehensible. This is crucial for identifying auditory clues.

  4. Suspect Selection: Agents place chess pieces on playing cards representing the suspected hitmen based on the deciphered clues.

  5. Motion Sensor: An Arduino-linked motion sensor determines the proximity of the chess piece to the correct placement. Incorrect placement results in an unfavorable outcome, while a correct placement leads to victory and the successful rescue of the Queen.

“God Save the Queen” provides an immersive gameplay experience, challenging players to use their auditory skills and technology to thwart the assassination plot and save the monarch.